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Channel: Height Map Using Vertex World Height (Z) as RGB Value - Blender Stack Exchange
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Answer by josh sanfelici for Height Map Using Vertex World Height (Z) as RGB...

Connect the depth output to a viewer node, then open an UV/Image window and select the viewer node as display.If you click on the image (which seems generally totally white) you can read the values of...

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Height Map Using Vertex World Height (Z) as RGB Value

I am able to render and save a height map from Blender using the nodes:Render Layers (Out: Depth) > Normalize > ColorRamp (In: Fac, Linear, Out: Image) > Composite (In: Image)However, the...

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